

Update +4: Refined Inf Health and added Inf Stamina, works by populating their pointer bases (added pointers to them as well) and doing a compare if it is their base. Found an opcode for Inf Ammo/No Reloads that only affects those items and not anything picked up. Update +5: Redid Inf Health and Inf Stamina, should work all the time now. Also added a sort of working Stealth script but enemies still detect sounds so you have to sneak, they just don't see you. Update +6: Added a movement speed pointers for base and multiplier values, sprint to populate after enabling. Update +7: Added in Inf Perk/Attribute Points. Update +8: Added No Recoil and in the Debug section there is a car speed multiplier that fails hilariously and makes your car uncontrollably accelerate if you want to have some silly fun.

Update +8.5: Just added some pointers to the different recoil elements like recovery time and the different scalers, hopefully can find rapid fire in here. So I decided why not just change it to a 1? Lo and behold it resulted in making that stat unlimited.

Update +9: Did some actual debugging and tracing and found at the top of the stat affect function that it checks offset 0x19C for a 1 or 2 as seen below. (Reuploaded because the update changed the compare). After deactivating it will keep the old weight value so you have to load a save to get the actual value back in. While he goes for a pointer scan and just continuously writes a zero to it, I just clear the xmm0 register when it attempts to write to it making your weight always update to zero. Update +10: Watched a Stephen Chapman video on getting the carry weight. Update +10.5: Just some housekeeping, hopefully fixed Force Carry Weight to Zero and modified the Get Inventory to use the hashes that Sunbeam figured out. Update +11: Added Easy Breach which will allow you to put anything in and still get all of the installs. I haven't run into any enemies like that but there is always a chance. Use One Hit Kills with caution as with any game it can break quest objectives if you are only supposed to wound someone and not kill. Update +12: Refined the Get Stat script to be more reliable and added One Hit Kills. If you don't want it to do that then don't enable that part. Update +13: Modified No Detection to allow for checking if you are crouched. Also added a No Collisions script which you can use to quickly hop through walls and other things. If that is too long you can disable the script immediately using a hotkey after you have teleported. Right now the scripts use a 5 second wait time where they keep your position fixed (to account for loading).

Big thank you to Heebo on the CTG discord for helping me understand some things (the need to stop velocity from changing and coordinate updates). If you make a text file in your My Cheat Table/cyberpunk2077 folder you can incorporate them into the enable section to have permanent waypoints you can travel to. Update +14: Added some teleport scripts I had been working on with the ability to save and recall locations. For the wanted level it uses the same opcode that weight calculation uses so I have a split script with bool enables for either one you want to use. Update +15: Added No Wanted Level increase and No Weapon Sway(thanks gideon25). Just never crossed my mind at the time I guess. Update +16: Added a Modify Damage script, don't know why I didn't mess with this sooner as it is something I looked at for Inf Health as well. Update +16.5: Fixed Easy Breach to work with new patches, should not crash. Also added a script to enable the inf health bool whenever you load in or get in a fist-fight.
